Real Voice for State – 2nd attempt

The easiest way to say what we had to do to make this work is by putting it down in a step-by-step.

1. Record audio voices of all characters conversing with each other at the same time to avoid audio prints that don’t match-up.

2. After importing audio files into the computer, each individual voice must be saved as a separate audio file for every single time that character speaks. For example:

Vin: I have to do what? (audio file 1.1)
Nat: I need a file for every single part of the conversation. (audio file 1.2)
Vin: State won’t let you just run the whole wav file? (audio file 1.3)
Nat: No. (audio file 1.4)
Vin: So I need to make a new audio file for every part of the conversation. (audio file 1.5)
Nat: Yes. And then I have to upload each individual file every time a character begins to speak. (audio file 1.6)
Vin: That sucks. (audio file 1.7)
Nat: I know. (audio file 1.8)

That short conversation is now 8 different audio files.

3. So then each individual audio file must be imported into State whenever a character begins to speak.   This process will then remove all the continuous room noise that was present in the background and create a horrid empty space of sound between one character having finished speaking and a new character beginning to speak.

4. Export the file from State.

5. In Premiere I exported the audio file to fix.

  • Using Soundbooth I lowered the room noise a bit from where the characters are speaking. I did this using the previously blogged about method.
  • To help with the cavernous sound of the recording I added an EQ Graphic filter and selected Presence.
  • I also had to export some of the room noise to fill in the spaces between the characters talking.  I took the few seconds of exported room noise and pulled them into Garage Band to create a clip of room noise that was several minutes long.  I probably could have done this in Soundbooth, but since I already know how to do it in Garage Band, and I’m really not in the mood to learn a new trick right now, I made it in Garage Band.

6. I pulled the new audio into Premiere, including the room noise audio as a constant background hum, and then proceeded to edit as normal.

Recording Real Voices for State

Our video tutorials have an interaction with two people. The first thing we did was record the actors directly into State separately and then output the file. This is the wrong way to do this. The final product had microphone noise. The room noise from one actor to the other didn’t match. Whenever the actors weren’t talking there was no room noise and instead a distinctive complete lack of sound. One audio was higher than the other.

It was a disaster.

Yesterday we re-recorded with both voice actors in the same room recording to the same device. We left off at least 15 seconds at the beginning and the end of the recording for just some room noise. I edited the audio wav files to the best clips and have sent them out to be imported into State. We’re hoping this will be an easy transition. I downloaded a wav file offline yesterday and State couldn’t seem to pick up the voice. When I did the same thing with a wav file taken from State it worked fine.

We used an M-Audio MicroTrack II Mobile Digital Recorder for the wav files.